/convert 30 to turn it into Tame Tokens./tame./tames lists what you have.Tokens are the pet currency and they are not Knight Caps. They come from one place only: /convert, which turns raw meat into tokens at 1 per meat. /tokens shows your balance.
The meat has to be in a registered Trader Crate, not your backpack. That is a limit of the game rather than a choice: the server is not permitted to take items out of a player's inventory. Stand next to a container and run /registercrate to register one, /mycrates to see the ones you have.
| Animal | Cost | Limit | Chance |
|---|---|---|---|
| wolf | 25 tokens | 2 | 70% |
| bear | 25 tokens | 2 | 70% |
| zombie | 60 tokens | 2 | 40% |
| zombie dog | 25 tokens | 2 | 70% |
| AEC boss | 400 tokens | 1 | 12% |
Taming can fail. The tokens are spent either way - that is the risk, and it is why the rarer tames cost more. A failed attempt does not anger the animal.
| Command | What it does |
|---|---|
/tame | Tames the nearest wolf, bear or zombie dog. Costs tokens. |
/tames | Lists your animals, their names and where they are. |
/petname | Renames the animal you are standing next to. |
/petcome | Calls your animals to you. |
/attack | They engage zombies and other players' pets. |
/stay | They hold the spot they are standing on until told otherwise. |
/heal | Heals them. 2 token(s) per 100 health. |
/pickup | Carries the nearest one with you. No item - it travels on your pet list. |
/place | Puts a carried one back down. Add a name to choose which. |
/untame | Releases one and frees the slot. |
/saddle | Turns a tamed bear into a mount you can place and drive. |
/unsaddle | Turns the mount back into the same animal, name and all. |
/petskills | Spends tokens on permanent upgrades for all your animals. |
/tokens | Your token balance and where it comes from. |
/petstats | Every animal you own: kills, health healed, and how long you have had it. |
Animal Handler is a real perk in your own Skills window, under Perception next to Animal Tracker. Buy it with ordinary skill points, up to level 5. Every level raises all three bonuses below at once, and it costs no tokens.
Tame Token ranks stack on top of it, for anyone who wants to push further than the perk goes.
Upgrades belong to you, not to one animal - a pet dying never costs you progress, and the next one you tame inherits everything you have bought. Each rank costs more than the last: rank N costs 20 × N tokens, up to rank 5.
| Upgrade | Per rank |
|---|---|
| Savagery | +15% damage |
| Hardiness | +20% health |
| Kinship | +5 points of the experience your animals earn |
Your animals already hand you 25% of the experience from what they kill, before any Kinship ranks.
6 animal(s) tamed on this server, between them 3 kill(s) and 2106 health healed.
| Owner | Animals | Kills | HP healed |
|---|---|---|---|
| Patar | 6 | 3 | 2106 |
| Name | Kind | Owner | Kills | HP healed | Age |
|---|---|---|---|---|---|
| beario | bear | Patar | 3 | 1709 | 12d 4h |
Your own full record, animal by animal, is /petstats in game.
/unsaddle brings back the same one.