Donor Kits

Just want to support the server?

Donate any amount, any time, no kit required.

Test Kit

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Cap purchases grant the rank straight away - run /claimdonor in-game to collect it.

Bronze Donor

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Cap purchases grant the rank straight away - run /claimdonor in-game to collect it.

Silver Donor

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Cap purchases grant the rank straight away - run /claimdonor in-game to collect it.

Gold Donor

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Cap purchases grant the rank straight away - run /claimdonor in-game to collect it.

Server Services

Everything below is bought once and delivered by staff or claimed in game. Prices in USD unless a Knight Cap price is shown.

Knight Caps

10,000 Knight Caps
$1.00
Spendable in-game currency.
Knight Caps are the server's own currency. Earn them from kills and quests, or buy them here. Spend them on teleports, the player market, and everything else on this page.
50,000 Knight Caps
$3.00
Better rate, and enough for a pit dig-out.
Five times the base bundle for three times the price. Exactly covers a 55x55 pit dig-out.
100,000 Knight Caps
$5.00
The big bag - the best rate on offer.
Twice the 50,000 bundle for two dollars more. Enough for any single service on this page with change left over.

Services

55x55 Pit Dig-Out
$3.99or16,500 caps
A 55x55 pit excavated wherever you ask.
Stand where you want it and buy it here. Staff are sent your exact coordinates and dig it by hand - nothing is excavated automatically, because a hole that size is not something to get wrong. Your caps come straight back if it cannot be done.
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Cap purchases are delivered by staff - you will get a reference number.
Prefab Base
$4.99or14,000 caps
A prebuilt base placed at your spot.
A complete building dropped where you stand, ready to claim. Ask staff which prefabs are currently available.
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Cap purchases are delivered by staff - you will get a reference number.
Creative Mode Request
$1.00or5,500 caps
Timed creative access for a specific build.
Within reason, and for one agreed project. Price starts at $1.00 and goes up with the size of the ask - open a ticket and describe what you want to build.
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Cap purchases are delivered by staff - you will get a reference number.
Nuke Strike
$4.99or11,000 caps
One strike, on coordinates you choose.
A very large explosion delivered where you ask. Useful for clearing a build site, settling an argument, or neither. Not usable inside another player's land claim.
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Cap purchases are delivered by staff - you will get a reference number.

Prefab Kits

The Penthouse Suite is the first player-built base on sale here - a 60x92x60 downtown tower, and the tallest thing on the server you can own. More slots are open: if you build something worth selling, suggest it on the home page and it could be the next kit on this shelf.

Penthouse Suite Kit
$4.99or14,000 caps
A block that builds the Penthouse Suite where you drop it.
A 60x92x60 downtown tower - the tallest thing you can own. It needs a lot of open ground and it will be visible from a very long way off, which is the point. The sleeper spawns have been removed, so it arrives empty and yours.
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Cap purchases go straight to your bag.
Starter Base Kit (spare)
$2.99or8,000 caps
A second Starter Base.
Every new player is given one of these free on their first join. This is a spare - for a second site, or if you used your first one somewhere you regret.
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Cap purchases go straight to your bag.

Build Kit

Quantum Elevator
$4.99or1,000 caps
Vertical travel between two linked pads.
Place a pad at the bottom and one at the top and step between them. Saves cutting a shaft through forty metres of rock, and works inside a base. Delivered by staff - the elevator comes from a separate mod, so this one is not handed over automatically.
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Cap purchases are delivered by staff - you will get a reference number.
Healing Pad
$2.99or1,000 caps
Stand on it and mend.
A placed pad that heals anyone standing on it. Put one by your base door and stop burning through bandages after every horde night.
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Cap purchases go straight to your bag.
Warp Pad
$2.99or1,000 caps
A linked pair of pads you can hop between.
Place two and travel instantly between them. Good for linking a base to a mine, or a mine to the trader. You get both pads - one on its own does nothing.
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Cap purchases go straight to your bag.
Festive Item Schematics
$2.99or1,000 caps
The seasonal decoration recipes, permanently.
Unlocks the holiday decoration crafting recipes on your character for good - jack-o-lanterns, holiday lights and the rest, available all year instead of only during the event.
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Cap purchases go straight to your bag.
Tunnel Bore
$4.99or1,250 caps
Digs a tunnel while you do something else.
A placed machine that bores forward on its own. Runs on Tunnel Bore Fuel - buy some with it or you will be watching a very expensive box do nothing.
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Cap purchases go straight to your bag.
Tunnel Bore Fuel
$1.00or250 caps
Keeps the bore running.
Refuels a Tunnel Bore. Five charges per purchase. The bore will not move without it.
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Cap purchases go straight to your bag.
Horde Block
$2.99or2,000 caps
Make your horde night worse, on purpose.
Place it and waves of zombies come to you - and the harder you are, the harder they are. The whole thing scales to your character level, so a level 10 player gets a fight and a level 120 player gets a wall. One at a time, 45 minute cooldown. It will not place in somebody else's claim.
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Cap purchases go straight to your bag.

Build My Idea

Paying with Knight Caps works exactly the same as paying with money here - caps are earned in game and they buy the same place in the queue.

Suggest a Mod Idea - Priority
$2.99or5,500 caps
Jump the queue with an idea.
Have an idea for the server? This puts it at the front of the list and gets you a straight answer on whether it can be built. Small things - a new item, a tweak to an existing system, a quality-of-life command.
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Cap purchases are delivered by staff - you will get a reference number.
Commission a Feature
$9.99or19,000 caps
A whole feature, built next.
A full feature - a new event, a new block with its own behaviour, a new system. We talk it through first and you get told honestly whether it is possible before anything is charged. Pays for the hours, not for a promise.
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Cap purchases are delivered by staff - you will get a reference number.

Meat Tokens

50 Meat Tokens
$1.00or1,500 caps
The animal currency.
Meat Tokens tame and heal animals - a bear that follows you costs tokens, and so does patching it up afterwards. Normally you earn them by putting raw meat in a Trader Crate and running /convert; this skips the hunting.
Sign in on this panel to pay with caps
Cap purchases are delivered by staff - you will get a reference number.
250 Meat Tokens
$3.99or4,250 caps
Five bundles for the price of four.
The same Meat Tokens, in bulk. Spends on /tame and /heal. If you keep pets you will get through these faster than you expect.
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Cap purchases are delivered by staff - you will get a reference number.

Vehicles

Air Skiff Schematic
$2.99or1,500 caps
Learn to build the Air Skiff.
A flat-bottomed hull that stays up. Read the book to unlock the recipe permanently - until r167 the Air Skiff was craftable by anyone, and now it has to be learned.
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Cap purchases go straight to your bag.
Mudskipper Schematic
$2.99or1,250 caps
Learn to build the Mudskipper.
The fan boat. Crosses water and soft ground that would bog anything with wheels. Read the book to unlock the recipe permanently.
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Cap purchases go straight to your bag.

Purchases are processed on our payment provider's own secure page -- we never see or store your payment details. Your rank is granted automatically once payment is confirmed - run /claimkit then /claimdonor in-game to receive it.